Scratch Competition Winners
Pupils explore the world of programming by creating outstanding Scratch games
Scratch is the door to the world of “big programming”. It is a high-level, block-based visual programming language and website, aimed primarily at pupils as an educational tool, with a target audience of ages 8 to 16. Users on the site can create projects on the website using a block-like interface. Our annual Scratch game programming competition sets out to bring out in our pupils the skills and passion to become future developers and innovators.
We are thrilled to announce the winners of this year’s Scratch game programming competition, some of whom might take their skills even further!
This year, we have joint first-place winners, Aishani B (Galactic Assassin) and Heather A (Frogger), who both impressed the judges with their creative and engaging games, blending complex coding with delightful user experiences. Aishani: https://scratch.mit.edu/projects/1041771250 Heather: https://scratch.mit.edu/projects/1041184972
Second place goes to the team of Katya S and Sonam S (Geometry Dash) for their innovative and well-designed game that showcased impressive mechanics and graphics, while Caoimhe T (Catch Bishop 360) takes third place with her imaginative approach and captivating gameplay. Katya and Sonam: https://scratch.mit.edu/projects/1044884087 Caoimhe: https://scratch.mit.edu/projects/1042591370
Honourable mentions go to Hailey C, Eden W and Siena-Maria MH for their outstanding entries.
Congratulations to all participants for their exceptional talent and dedication. We look forward to seeing more incredible Scratch creations next year!
Mr Webster